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The Banter Page
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If you're wanting to get something off your chest, make general comments about the server, or post lonely hearts ads, then this is the place for you.
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[Tuj] You may have been 14 when you first posted, but you were amusing and you took on board people's feedback and adjusted your behaviour to fit in better with how the place worked, rather than assuming (as some others do) that you could do just as you wished, and that any criticism should be rejected out of hand. (Also your scansion wasn't really especially bad when you first showed up, although it certainly did improve).
[Projoy] Try debutted instead.
butt me no butts
Hm. "debutted" produces 10,600 hits on Google, with "debuted" providing 11,500,000...
[Projoy] I wasn't being serious.
(Projoy) There are some nouns that really ought not to be er, verbed. I'd say début is one of them. I'd have phrased it differently or said first started. (Darren) I like "debutted". It sounds like an American whose arse has fallen off.
[Darren] No, but I guess some other people use "debutted" in all seriousness. I guess it's because the 't' is silent, so it feels it needs a second, voiced 't' to enable the "ed" ending to click on. Same problem, of course, with past-tensing any noun or verb that ends on a vowel sound, such as "diminuendo'd" (but for some reason not "précised")
I don't like the word "verbing." I think we should call it "Rosieing" from now on.
I think debuted is singularly infelicitous, mostly because of the pronunciation issue – is it debutted, daybood, debood, daybutted? Made his début’ seems the best way out to me.
Day-byood seems the most obvious pron. to me.
These days, I have lost the "y" in daybyoo, and now pronounce it dayboo, as do the French who don't do that thing with the letter u. I'm sure someone has had a go at me for my resistance to verbing in the past (poss. CdM?) but I still resist it where possible.
Heavens to Murgatroyd, I've been Darrenned! (Phil) Nobody does a proper French 'u' in this country - eg déja vous.
[Rosie] Re: "u" - I quite agree. Re: "Darrenned" - On this occasion I prefer "Darrened" as the double "n" tends to shift stress towards the second syllable. I think Gyles Brandreth should be informed.
Hang on, on re-reading that my logic would make "traveled" more correct than "travelled", which, as every cricket-playing gentleman of Blighty knows, is simply wrong. Therefore I retract my double "n".
Doubling
(Phil) The single consonant is the American way but to my eyes it looks wrong, because it makes the previous vowel long, eg tra-veald, la-beald, unra-vealed, spaymd?, Dar-reaned etc.. How many customers have you bar(r)ed? Don't answer that. :-)
I prefer baning them :-)
Debuing (?)
Alas, whenever I go beyond a couple of sentences I always burst out in flowery essay words... Although in this case it must be from too much sport watching. Meanwhile...
[Projoy] Thank you, I'm very touched by your comments on the time I debuted (daybyooed, for my South UK Estuary tongue). I cringed many a time when I look back in the Yorkives at how I was. However, my scansion I regard as my strong point, and as far as limericks and the like go I more frequently stop myself on account of not enough good material.
YAAAAAAAAAAAAAY
My first Mornington Crescent book"

Baby Alexander Henry "Pave jnr" Black. Huzzah!
And.....
Marc....jeeeeeez! I remember early Tuj, and I remember what I thought of early Tuj...and I am glad Tuj is still here! Marc does seem to, how can I say this..."Lack the light touch required by the game..."
On that bombshell
Anyone for a new game?
After you
[Tuj]New game ... an old fav like When Hillocks Collide but I do like a bit of something different but have no idea what that may be.
[Inkspot] I didn't mean a whole new concept necessarily. I was just pointing out there's been a free game slot sitting there for a bit and it would be nice to create a popular and interesting game - but is anyone interested?
In the meanst...
Good old 11-MC can give us some time to think.
Speak of the Devil!
Hello Tuj! Yes, I am glad you are still round! I'd be up for a new game. I don't know why I remember you....maybe when I saw TUJ I thought of Taj as in Taj Mahal...the blues singer. I was listening to a lot of his stuff back then, so your moniker would have really stuck. Good times :) What was the MC group that had the games down the left, the game in play in the top right and the move/comment box in the bottom right? (I think I asked before..?)
When I was a lad...
[Pave] I'm guessing you're referring to Huxley's fairly short-lived YAMCS (Yet Another MC Server) - which is where I first remember making your MC acquaintance. I'm sure I'd been at !York for a year or two by then however.
Eeeeeee!
YAMSC hmmmm....I recall seeing you at !York, and this other server, so yes, I guess you are correct there - I also recall there was a one on one challenge tourney going on - and I think it was me and you as I vanished.... Who or what was a Huxley, and what happened?
Huxley was a player. Sort of like Stevie but... Hm. No, exactly like Stevie, now I come to think of it.
Old MC sites
Whatever happened to Wildpants MC? It seems that it upped and went, but this site looks very similar, with some very familiar (oo-er) names.
Whilst we are on this subject....
Whilst we are on about "What ever happened to...?" I'd like to know "what ever happened to retro conversations that started with "Whatever happened to white dog poop?""
Whatever happened to all the other people on this site?
Haha. Sorry.
[Pave] Erm... I think I must have missed those...
:)
Whatever happened to white dog shit
"The only white dog shit you get these days, Leeds United." I forget which comic it was...
[Bigsmith] Pants MC died and MWP (for whatever reason) decided not to bring it back up again, so we all migrated to the other MC sites.
Forgive me for being rude, but wtf is the point of finishing a game if you then just start another one that's exactly the same.

I'm starting to think that we've by now seen pretty much all permutations and combinations, and without sufficient influx of new blood there's a vast oversupply in the mc server market. With its being the newest, I propose we close this site.

Hmmmmm
Much that I would loathe to see it go, you do have a valid point. It is the slowest moving of the MC servers....Is there anything we can do to make it that bit different?
[rab] I did attempt to start something else, but it didn't work, so I sulked. I'm sure we can come up with more excitement to fuel the flow through the server... Kick something splendid and popular in place of the Furcation Game perhaps? However if it is proving to be a burden to you to keep it open, then sadly it would have to go.
[rab]There is obviously an issue with the fact that this server hasn't got many games which aren't found on others. I'm surethat, given time, it could build up it's own distinctive set for which it would be THE place to go (after all, AVMA is one of the fastest-moving games in the Morniverse). But, it's up to you, of course, though maybe we could have a deliberate effort to try a few games not found elsewhere first.
AVMA is one of the things that came to mind as something worth keeping. I'd be quite happy to kill off all the rest (yes, that includes the limericks) with space for about 4 others.
[rab] Sounds drastic but perhaps could lead to a great maelstrom of creativity and ideas and new games! Or calamity of course...
AVMA is one of the greatest games on any of the servers, as it is a genuine competition, and the human instinct is to try to win. Multi-line limericks are nice too. I have preferences for games (e.g. good news/bad news) that others find tiresome, and vice versa. Hence I think a variety of servers, each with a little tweak of individuality is good for the MC world. If I had a bit more about me, I might set up my own, but it would have to be Domino/Notes-driven, and I don't have a copy of Notes designer any more :-(
[Rab] well, personally, I'm gutted that you should even suggest such a thing - but that's your prerogative ....
[Phil] Seconded on the good news/bad news :P... perhaps if others don't want to play that game, for instance, we could try a rhyming version? I'm just thinking part in terms of new combinations of games, and part in terms of some of the game mashing-together encountered in the Furcation Game (qv).
The Morniverse seems to be going through a mid life crisis of its own with I think players dropping out and moving on and with the pool of active players reduced. When visiting the three servers it is noticeable how few play on all three, but concentrate on one either Orange or MCiOS. To me MC5 has been about the originality of the games, it is a challenge and I can safely put up my hand and say that I have created some real distasters, but that's life; kill the game and move on the next one may take off. I have said my piece about Furcation Game before and will say no more.
It is whether MC5 is to be a clone of MCiOS or have its own original flavour, I would go for the latter.
Orange is a useful isolation ward for certain types whose extensive and incomprehensible scribblings make me lose the will to live. For that reason, let's keep all three going.
Bacchal scene
When this place started I felt it had a somewhat distinctive feel, what with a few original games and quite a few people (immigrants from Pants, I think) who didn't contribute so much to MCiOS and Orange. As you're no doubt bored with me saying by now, I favour a fast turnover, and would much rather have a dozen try-outs that didn't go very far (don't regard them as disasters, Inkspot) on the offchance that you get the occasional gem (Woo-doo-doo-doo doo-doo-doo etc Hitler springs to mind) instead of yet another tired 'The Return of Boardmans Combined Bad-Tempered Cresso' hybrids. My feeling about classics (such as Good News/Bad News) is fine, but they're generally best - at least started - in unadulterated form, with variants just springing up during the game on an ad-hoc basis. I would have hoped that after 3-and-a-half years a distinctive set of games would have built up.

I've banished the Furcation Game to a Better Place; and think that they may be some scope at some point for a Lite version in which mash-ups of classic genres are played for a few rounds and continuously mutated, morphed, juxtaposed and hybridised but without the need to write a whole Shakespearian play cum Wagnerian opera every move. This could also be the proper place for hybrids of the type described above, rather than taking up a game slot to itself.

I would also propose killing the Long Game (on the grounds that, no, there doesn't "have to be one of these", does there?); the ordinary Limericks (but keep the multilines; or merge the two into a freeform jazz version); possibly the cheddars (except I like the concept of a game you can contribute really easily to).

I should say that this place takes almost zero maintenance effort from me nowadays, keeping the machine its hosted on up and running and un-hacked-into notwithstanding, so it's no effort to keep it up and running. But I would like to feel more minded to contribute.

All that said, I suppose I can't really complain about lack of originality given that the site itself is basically a knock-off of Dan's and Dunx's respective endeavors in the first place. I could add some features (like unplayed games automatically expiring, or maybe a death vote system) to encourage a faster turnover but I'm not sure how they would work.

*phew*
[rab] agree with most of what you said. This site has always been my first port of call, particularly because it does have games that are easy to contribute to without venturing into essay-land. Also, it seems to have been the place for guessing games, AVMA being a fine example, Who-Doo-Doo etc another - and who could forget the Cryptic Crossword game? I really enjoyed puzzling over those and learning from others' expertise.
Like Inks, I have noticed a drifting away of certain key and prolific players from say a year or so ago, but that's just human nature I s'pose. Also, I think this server took a bit of a bashing when the Orange 'create as many games as you can festival' occurred and a few of the MC5 favourites found their way over there and remained [OMC now has 21 games!]
Blooooooood
We need exciting games to attract new lood! BLOOOOOD yesssss....my precious! Bwahahahaha...erm... I'm not getting any younger, and some of this text speak confusses me - is there an idea of a game in there? I don't know!!!! BWahhahahaha blood etc ad lib and fade.
The Long Game
[rab] Very good points, and thanks for sharing your input - you may claim not to have to do much maintenance but we're still here and able to play thanks to you, so we really should be doing some more things you want to ;)
Personally I think you make a good point about long games - they seem to have passed out of fashion. Perhaps we could replace the long game with a series of "short games" - games of MC people aren't afraid to win after a week and could be encouraged to by experimenting with some lesser-known rulesets.
I wouldn't mind a cryptic game again, though Blob (its finest practitioner) isn't seen around so much these days
[All] Feel empowered: don't be afraid to go forth and cull. I've set the Long Game as winnable with the standard move for a bit; will reverse if people want to keep it.
[rab] Well, I got in first... Am I the first person to win a long game?
I have murdered the regular limericks game.
We demand a MONTY PYTHON game. Nee.
Googling my name
Tuj means "immediately" in Esperanto.

This page is the 69th brought up by Google (UK) if you search for "Tuj".
Can we please have a 100% ban on all Monty Python comments? The show finished decades ago and comedy has moved on. It's one of the few things that really boils my blood these days.
Hmmm
How about a Monty Python game that skirts around the sketches....but never quite mentions Monty Python....
Admin, spare this site
I think three servers is the right number. More is too many; two is too few. For myself, the orkplace firewall blocks both here and the Dunxatorium, but, curiously, lets Dan's place through. That certainly further distorts my own posting habits. I do visit here more assiduously than I did the WildPants server, and I was sorry to see that go.
Monty
[Pave]Several game slots have been created for player to start games, get in there and see what happens. MP is not for me but may excite others. Whether it fails or succeeds keep coming back with fresh ideas and grab that empty slot.
Seething
(Darren) Shall we also ban The Goon Show? Round the Horne? Rowan and Martin's Laugh-In? Not Only But Also? MPFS may not be your cup of tea but that's no reason to ban it. Nobody expects the Spanish Inquisition!
The only thing I'd like to ban is mention of bans. Unless that's some horrible contradiction that's going to cause the internet to implode.

Meanwhile, if there's anyone reading this who's been watching and not playing, and wishes to join in, now would be an excellent time to do so. A few new players would give the place a breath of fresh air methinks.

*walks in out of the rain with soaking wet hair, puts car keys, phone, stethescope and bleep down on the table and sits on the chair*. Aah, that's better.
[Lib] Here, have a mug of hot chocolate.
Sanguinary ebullition
I'm not seething (see above) but was wondering why Darren was. Here's something lighter. During tonight's big football match David 'Spooner' Pleat uttered these words: THE SIGHT IS IN END. It'll be in next week's Colemanballs section of Private Eye with the name of any one of a thousand people who spotted it, possibly mine.
*falls in water*
It is done...Bwaaaaahahahahahaahhcoff coff hack HURGH!!!
Holds up red card
They think its all over - and it is.
Hmmm
At least let it start!!!
Herehereherehere! What's going on here?
Personally I liked "Hampster" which is overdue a resurrection in a different form...
After all, it's seven years since 'One slice of Strawberry Tart'
Hamster
Actually that game died without filling a single page, so I take it all back. Screw the Hamster idea. Ermm. I mean...
is it wrong
To giggle at a mention of "sword" and "pork" in a game? If so, I am a wrong un! ...and I dreamt...
[Pave] I still haven't got over Wymo's move in that game...
{Tuj} I know!!! Fancy slipping like that! :)
Oh, don't go!
Just a quick note to say that although I don't post as much as I used to (due to work commitments, and more), I would be very sad to see you close down!
spring cleaning at mc5
I came for the limericks, but stayed for the Clerihews.
MC5 has a nice comfy feel for me. I like that it's not intimidatingly big. I don't much care for mcios or Orange. I think kill votes or timers would be a nice addition. If the games rotated more swiftly, us newcomers wouldn't feel as shy about trying to create them. *shy shy*
Proffer
As befits my profession, I shall have to do some statistical analysis on the corpus available to me to see if it's possible to devise a heuristic that identifies the 'running out of steam' point.
(rab) You could get a heuristic off an old steam engine but you'll need a big spanner.
sighing
I would post more. But I'm just not amusing enough. *sigh*
"I Woke Up From The Strangest Dream
Whence all but I had fled
When I woke up I found out why:
I was already dead."
Just something that came to me.
I woke up from the strangest dream
[Raak] Very nice!
The game in fact shares its title with a song by the band "Liam Frost and the Slowdown Family", who I saw earlier this year supporting the wonderful Elbow. It's not my favourite of their songs, but it inspired the recursive dream game.
And on that note
The next game to be started shall be Game 100 here at MC5! Any ideas how we should mark such an occasion?
[Tuj] Sorry, that's what happens when I browse but not visit the Chat Game.

< goes and sits on the norty step >

No worries
[Inkspot] Took me a while to figure out what you meant :P and there was I thinking I was being premature suggesting that!
Flat chested
It looks like we've just bought a flat. The much-vaunted Scottish system is enormously frustrating at the early stages, as each property is essentially sold via blind auction. But now we're in a good position because we can pull out if the survey reveals anything unpleasant, or we can reduce our offer, or whatever, but the seller can't sell to anyone else, or decide they're not selling after all. Whee!
[rab] How exactly does that system work from the seller's point of view, then? Is there something that could stop you from dropping your offer down to £10, for instance?
Yes, they could simply refuse.
...and then the seller has to weigh up the relative pros and cons of accepting a lower offer than the original one, or putting the place back on the market. In our case, I don't anticipate any problems with the survey - but it's nice to know that we can pull out if the surveyor says the place is about to fall down, but they can't suddenly decide they're not selling to us after all.
Missive Trellis
Actually, I now understand we haven't quite reached that stage yet. The seller now has to agree in writing, so until we get that it could all be orrf.
Restricted attendance
Just a (necessarily) brief note to inform that I have broken a couple of bones in my left hand, so I might find myself not posting very much for a few days. I'm always surprised at how typing one-handed reduces one's speed by so much more than 50%, and how sore a broken bone can be.
Eeek
Bad luck Phil. Won't ask how you got it, and hope it heals soon.
[Phil] You do seem to be 'going throught the wars' as we used to say. Poor you. So it's spaghetti for the next fortnight...
time!
Blimey o'trousers! I would never have thought that having a baby would take up quite as much time as it does! I mean yes - they need 24 hour care, but who would have thought that it actually ment 24 hours being awake to look after them!!! He's been a gem up until a couple of days ago when he decided to go on 1 hour gaps between feeds!!! They grow up so fast! Anyway - it's why I have been scarce recently!
All that stuff and everything
Been out of the morniverse for a while due to work commitments (setting up my own business) and generally being hectic, but getting back into it. Delighted to see MC5 overhauled with some fresh games. Yippee!
Oooff
Well, that was more complicated than anticipated. Looks like the surveyor actually did some surveying (contrary to horror stories I've heard elsewhere) and picked up on some things that warranted a closer look, and so we had to send someone up to clamber around on the roof (with most buildings here being three or four storeys, it's more of a skill than it sounds). Turns out it's nothing too serious, although we will need to do a bit of work when moving in. As it happens, the scope for downward offering was limited by virtue of the next offer down being quite close to ours - so we ran the risk of the seller saying "Well, in that case we'll offer it to the next bidder"; turns out that things aren't quite as simplistic as you might first imagine.

I do wonder how much loaves of bread would cost if they were sold by blind auction, though.

They'd go mouldy by the time the auction was completed.
(Darren) Hard, too. A week-old baguette is an effective lightweight version of a baseball bat.
Between teeth
Incidentally, I should probably mention that the place is on a Crescent in Morningside. But not, sadly, Morningside Crescent: you have to go to Aberdeen to find one of those.
Lack Lustre
The current games on mc5 seem a bit slow moving. Perhaps its time for a couple of new ones. Any ideas?
New game
Something easy to join in with please...
But no; no specific ideas. I am part of the problem, not part of the solution.
Incidentally, against all my expectations I just found out I passed all bar one module of the second year of my degree... I just feel like telling people that, 'cos I really wasn't expecting to.
end games
Yay, well done Knobbly
New games it would be nice to kill off another of the current games but have tried and failed. I do hope Pave has not set the killer move of Around the Python Laugh-in to something cryptic and unwinnable.
It would appear he did. Shall I set it to the normal, or just quietly shunt it below the line. Slow movement here I think is a side effect of Dunx's festival of crescent.
Not very happy vocabulary
I was trying to send it on its way as I had an idea for a guesssing game but would have a finite life. I can understand the need for a quick game for players to dip into when they are browsing and this game would not in all likelihod not be one of those.

The proposed game is a crossword where players can be either compiler or solver or even both. A 15x15 grid with 1A completed or blank with just the clue, solve the clue give the right answer, next player sets the next clue (cryptic or straightforward). After that the rules become "elusive". Does the crossword have to be symetrical? does it get filled in like a scrabble board with one clue leading off the next till all the blanks are symetrical and agreed upon? If the grid is blank how do we know whether it is 5A or 7A?

The would start something like this

A B C D E F G H I. J K L M N O
1 1C E L L
2
3
4
5
6
7
8
9
10
12
13
14
15

Would anyone be interested in this type of game and is it worth rab shunting off Around the Python Laugh-in to make room?

[Inkspot] Having to reproduce that grid each time kills the game instantly. It would be an utter pain in the arse to edit that each time a word was added (and when does it get updated? after every guess? each new word?), and the chance of screwing it up would be very high. (Note how many mistakes have been made just counting backwards in the Celerity CDs game! And note how hard it is to get certain participants to realise they've been getting the rules wrong.)

If you want a cryptic crossword clue guessing game, I'd strongly recommend doing it as was done before, with people submitting and guessing clues as they felt like it, with no grid.

I think, incidentally, activity on all three sites was waning even before the Orange festival, although that has made it more obvious. We're just not getting the same number of participants these days.
Apologies, incidentally, if there's an acerbic note in all that, I'm just generally pissed off about a lot of stuff today.
I agree with your points about the problems of updating and my greatest fear of solutions not fitting previuos moves and having to be redone. But I needed feedback like that so as not to make a complete prat of myself by just setting up the game with all of it's woolley thinking. There are other types of cryptic games already played on this server, but I wanted one that had a finite life span.
There is still an empty game slot.
Ooh. That's interesting. A new game has appeared in the wrong place...
Right, that's sorted; and the end-game trigger for the Python game has been set to the usual.
[Darren] Someone needs to do a good, solid corpus-based statistical study on activity rates in the Morniverse. I'm sure it would make a good PhD topic. My impression is also that activity has declined, but it was less busy than now when I first joined eight years ago (bloody hell, eight years). In those early days, fresh with the joy of discovery, i can remember having posted the last move in every game on York and MCiOS, and being quite at a loss for what to do next once I'd done it. Especially on weekends. In retrospect this was a bit rude, but I was immature and callow even in those days. :) I find that nowadays I tend only to post in a small subset of games and even when bored am unlikely to stray into the others. Maybe other people have gradually settled into a similar pattern.
[Projoy] I certainly have settled into a similar pattern, though I'd like to think that's because I'm less obnoxious now. I'd say the most concerning trend is the seeming lack of interest in the game of Mornington Crescent itself - our one token game here, for instance, is crawling along quite pitifully, and Long Games all over the Morniverse have slowed to the pace of Jeremiah Snail, the 1956 All-Dorking District Champion.
Mornington navel-gazing
I think that posting only to one's favourite games is quite normal; it's certainly my style, but it depends on how creative I'm feeling at the time, if at all. A good rule of thumb is that if you have nothing interesting, witty etc to add to a game then wait till something more promising turns up. There is increasing verbal incontinence and rule-bending simply for the sake of posting something. The whole thing is beginning to annoy me, and not just me, as I know privately. We could also do without those who post under more than one name, which is deceitful and sad. One has already been outed and I have a very beady pair of eyes on another one.
Meanwhile, I'm rather concerned that a bunch of people who are posting elsewhere seem to have stopped posting here. Was it something I said?
I'm here! I'm here!
Trouble is, the limerick games are no longer and during the short bursts of time that I actually enter these portals, there's nothing else that takes my fancy. Apart from AVMA. Sometimes.
*waves from Praha*
[CdM] Maybe a long verse game? Although admittedly the last few attempts at "hard poetry" didn't seem to attract very many of the current Mornipersons.
Where did pen go?
[Tuj] Maybe you drop it on floor?
Time, time
Lack of time is making me ration the games I follow. If the general turnover was higher, I'd be active in a greater number of games. As it is, I tend to monitor chat, limericks, haiku, glow worms and on the whole that's it. Because they are the games where you can just dip in, make a worthwhile contribution to, and then disappear back into the ether. But of course, if I never find time to visit other games, I don't feel I have the right to kill them even if they are getting long in the tooth, and that reduces game turnover . . .
[Proj] You know what I mean ;)
[SM] That's the vicious cycle, isn't it just? We never did quite foster the quick turnover as even after upheavals we're still too cautious of scrapping games... I'm wondering if Clerihews (and possibly Cheddars) have had their day...
Vicious cycle
[Tuj] Yes, indeed. In fact, I will bring up something I've advocated before and failed to convince people about; I think it's worth having a 'rapid turnover' section, a 'slow burner' section and an 'immortal' section. The immortal section would contain chat and possibly a long game. The rapid turnover would tend to be plain MC games, but with a smattering of other quicker-moving experiments. And the slow burners could have the game slots left over. I have long thought that the biggest problem is that the slow burners hog too many game slots. The shorter-lived games really do need their own section otherwise they keep getting crowded out.
[SM] Good, well-thought points. Would perhaps work better with games marked as to which they are rather than with separate sections though? And I'm sure having AVMA rather than a longer game would encourage some excellent short attacking MC games.
[SM] Hmmm... I'll think about this. I can forsee a difficulty in deciding which category things should fall into; though, of course, this can always be tweaked according to demand.

Anyway, just wanted to remark that it's only just got dark here.

It's been dark for about an hour here - I'm home now but have been in the pub with friends - watching the England Game. *sigh*
[Chalky] Dratted England. I spent the evening vociferously cheering Sweden, but sadly now England will be playing on my birthday :( roll on disappointment...
It's getting light here. Time for bed. The solstice will occur at 1226 GMT today after which it's all downhill.
The most wonderful day of the year *happy sigh*
Yeah, the flip-side is that it was fully light again at 4.30am, which woke me up...
I stayed up all night on Saturday night, chatting online... went to bed at 5am, by which time the sun was up and the birds were at full volume. The nights are soooo short in midsummer, it's quite eerie. I remeber camping in Perth (Scotland) reporting on a rally around this time of year, and it still being light at 11-ish, and then of course, there was the great trek north to the North Cape of Norway in midsummer 1995... magical. I always want to head north and be mostly outside every summer now. Instead, I sit behind this bloody desk staring at the screen - although I do have a nice pair of trendy geek-nerd specs now. They make me look like Nana Moouskouri. :o/
Longevity
[Rab] I'd would suggest that should be set up when the game is defined. If a game proves popular as an ephemeral it would have to be explictly killed off and reinstated in the slow burners section when next a slot appears. The important point is that the short-lived games section is explicitly flagged as such, and everyone knows that not only do we have have a licence to kill them off, but that we are expected to do so. Possibly even flag the game's creation date and give it a defined expiry date - three months or so tops, I'd say, pulling a figure out of my hat.
I still quite like the idea of doing it implicitly. If active games were sorted in order of sluggishness or otherwise (a bit like at Orange where you can sort them by most recent post, but based instead on the frequency of the last, say, five posts). Unloved games drop to the bottom, active games fizz to the top. Every week the least active game is automatically culled (unless, say, it started less than a week ago or it has been given some special protection like the Furcation game).

I make this suggestion in the secure knowledge that, as I can't code, I won't implement it, which is probably the worst kind of backseat driving. :)
time...
What SM said about time (though this is still my first port of call in the Morniverse, and for mostly the same reasons he gave). I don't agree about typing games in advance, though - how would you know in advance whether something is a quick turnover or a slow burner?

I quite like Projoy's idea about automatic culling. Or, and this is completely off the top of my head, how about turning the process on its head? The opportunity to start a new game is always open, but every time someone starts a new game, the least active one gets killed off?
Hmmm... I can see benefits to both the explicit and implicit approaches; the former is easier to code, but might be a bit onerous on (particularly) game creators. Furthermore, I've noted an increasing tendancy to be over-prescriptive in the game brief, and I think further prescription about how quickly moves are to be made might actually be counterproductive and cause all movement to cease completely. For this reason I think I prefer the implicit approach. As I mentioned before, I want to mine the data of all games played so far to see if I can devise some kind of estimate of a games "flagging" point, in which case it can be put on an endangered list and expire if no further moves are made. One problem with always having a slot open is that, as experience at the Lockisseum showed, you get passers-by just starting things for the hell of it.
[rab] Passers-by just starting things for the hell of it... is that necessarily a bad thing? Some of the most memorable games have started like that ("wigwam" on Orange springs to mind, but there are others). I'm starting to think we'd be better off it all games were treated as fast burners and we encouraged a much faster turnaround for games, to keep people interested and stop us all (me included) getting too caught up in only one or two games and ignoring all the rest. I've heard people say that years ago, the MC servers did have games which were much shorter, only lasting a day or so.
No time
Killing a game is easy creating a game that people want to play is more difficult, something different does not go down well, so players do not feel confident in filling a vacant slot. My worry over a timed game is once it has been timed out it will reappear as ...the Return Again of... which happened only recently. I would like to see more people prepared to start games and not stand on the side lines saying "what shall we do now, what shall we do now". With a regular turnover there will be flops and hits. The reason games hang around is the reluctance to replace them. I would not want to see time limits just more bravery with the sythe. Afterall what is the turnover of games on MCOiS where there are 18 active games.
[Darren] It's not a bad thing if it occurs only once in a while, but on the Lockisseum nuisance games were started on an almost daily basis until Dunx brought in the login system. I neither want the maintenance burden of cleaning up, nor to enforce logins for the starting of new games.

[Inkspot] Well, that would be all well and good if people actually killed games, but they don't so it seems that some form of encouragement is needed.

Kill! Kill! Kill!
There's a lot of it about!
But, but
Please don't kill the Shakespeare game. Yet, I mean, I'm sure it will need to go to its sweet, sweet rest eventually.
Quickfire or slow burner?
[Irouleguy] You don't try to make people predict the future; you have x quickfire slots and y slow burner slots. If a quickfire game ends you can only replace it with another quickfire game; if a slow burner ends, it can only be replaced with another slow burner. If one slot of each type chances to be available at the same time, then you get a choice. After all, an /unsuccessful/ slow burner will still face the chop relatively quickly; it's only the successful slow burners that will hang around.
Next up: the Dream Game...?
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