[Proj] You know what I mean ;) [SM] That's the vicious cycle, isn't it just? We never did quite foster the quick turnover as even after upheavals we're still too cautious of scrapping games... I'm wondering if Clerihews (and possibly Cheddars) have had their day...
[Tuj] Yes, indeed. In fact, I will bring up something I've advocated before and failed to convince people about; I think it's worth having a 'rapid turnover' section, a 'slow burner' section and an 'immortal' section. The immortal section would contain chat and possibly a long game. The rapid turnover would tend to be plain MC games, but with a smattering of other quicker-moving experiments. And the slow burners could have the game slots left over. I have long thought that the biggest problem is that the slow burners hog too many game slots. The shorter-lived games really do need their own section otherwise they keep getting crowded out.
[SM] Good, well-thought points. Would perhaps work better with games marked as to which they are rather than with separate sections though? And I'm sure having AVMA rather than a longer game would encourage some excellent short attacking MC games.
[SM] Hmmm... I'll think about this. I can forsee a difficulty in deciding which category things should fall into; though, of course, this can always be tweaked according to demand.
Anyway, just wanted to remark that it's only just got dark here.