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The Banter Page
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If you're wanting to get something off your chest, make general comments about the server, or post lonely hearts ads, then this is the place for you.
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No time
Killing a game is easy creating a game that people want to play is more difficult, something different does not go down well, so players do not feel confident in filling a vacant slot. My worry over a timed game is once it has been timed out it will reappear as ...the Return Again of... which happened only recently. I would like to see more people prepared to start games and not stand on the side lines saying "what shall we do now, what shall we do now". With a regular turnover there will be flops and hits. The reason games hang around is the reluctance to replace them. I would not want to see time limits just more bravery with the sythe. Afterall what is the turnover of games on MCOiS where there are 18 active games.
[Darren] It's not a bad thing if it occurs only once in a while, but on the Lockisseum nuisance games were started on an almost daily basis until Dunx brought in the login system. I neither want the maintenance burden of cleaning up, nor to enforce logins for the starting of new games.

[Inkspot] Well, that would be all well and good if people actually killed games, but they don't so it seems that some form of encouragement is needed.

Kill! Kill! Kill!
There's a lot of it about!
But, but
Please don't kill the Shakespeare game. Yet, I mean, I'm sure it will need to go to its sweet, sweet rest eventually.
Quickfire or slow burner?
[Irouleguy] You don't try to make people predict the future; you have x quickfire slots and y slow burner slots. If a quickfire game ends you can only replace it with another quickfire game; if a slow burner ends, it can only be replaced with another slow burner. If one slot of each type chances to be available at the same time, then you get a choice. After all, an /unsuccessful/ slow burner will still face the chop relatively quickly; it's only the successful slow burners that will hang around.
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