Inverse Crescent. You are drawn by a gradually increasing force towards MC. The measurement of the force (which we will call "Pull") is basically -LV, but it does not increase at a uniform rate. This is probably due to quantum. (The technical specialists among us can expand on this.) Periodic announcements on the current level of Pull will be made by Mission Control. The aim is to resist the increasing attraction to MC as long as possible. The higher your LV away from MC, the longer you can resist, but if your LV becomes greater than 186,000, then you break free of Pull altogether and spin off into outer wotsit, ending up god knows where. The first person to arrive at MC, obviously, loses the game.
Good morning. Pull has been measured at -100,000.000000001, making only a small area around MC and environs playable. Quantum tetrion inversion magnitute has virtually disappeard, the end is in sight. Today's special is Consommé. That is all.
Consommé is waaay too runny and insubstantial to be any help in slowing down the vortex that is gradually drawing me in. Last time I looked out through the broth I was swirling under Camden Market... I surfaced at Mornington Crescent with my hair full of noodles and a perfectly final LV of -1-. How did that happen?