Inverse Crescent. You are drawn by a gradually increasing force towards MC. The measurement of the force (which we will call "Pull") is basically -LV, but it does not increase at a uniform rate. This is probably due to quantum. (The technical specialists among us can expand on this.) Periodic announcements on the current level of Pull will be made by Mission Control. The aim is to resist the increasing attraction to MC as long as possible. The higher your LV away from MC, the longer you can resist, but if your LV becomes greater than 186,000, then you break free of Pull altogether and spin off into outer wotsit, ending up god knows where. The first person to arrive at MC, obviously, loses the game.
Nice to see that Mission Control got my message and passed on the warning. Naturally I've now moved on to Heathrow (1) nudging a white dwarf podume towards the B.H. as I did so, in the fond hope that it will keep it busy for a while.
Errr...it this thing on? Ah! Hi, everyone, sorry for the lack of communication. Unfortunatly, we were held in a temporal stasis field due to a flux capacitor overload. We're back now. Pull has been measured at -4,096 exactly, making both Zones 5 and 6 unplayable. Today's special is Turkey Frickassee.
Well, Canal Street, so I'm still going in the wrong direction, but I'm sure there's a wormhole on the A line somewhere. LV now down to 88,263, though, and at least I'm avoiding the turkey.