"Each move must consist of precisely eight words" - as it says on the tin. What happens in the game may be debated in the game: perhaps it'll be a conversation, perhaps a word-limited reprise of various games we play, or whatever.
[Iroul, Darren] Right, so if we have a slot permanently open which kills of the "least active" game, we can look forward to random passers-by, the generally click-happy and possibly not even real people starting carp like this and this on a daily basis, displacing things that you might actually want to play (actually, the latter example reveals a curious bug that I should look into, so it's not all bad news...). In order to deal with this I would need to write some additional code that would allow these effects to be reversed, ideally as though they had never happened. My time is quite precious these days, and I really don't think this is worth that investment. Sorry.
There are 101 things to do, deadlines to meeet,check emails but I'd rather check the number of paper clips in my desk holder. Even wading through the mass of paperwork in tray for a couple hours seems appealing. Just so restless, put it down to being only days away from Goodwood and the Bugatti Veyron, another week less to being out sourced yet more bland statements from the employer this morning. Soon be lunchtime.