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The Banter Page
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If you're wanting to get something off your chest, make general comments about the server, or post lonely hearts ads, then this is the place for you.
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Incident room
Incidentally, factoids != lies; there needs to be an air of plausibility about them.
Not aimed at anyone in particular, btw, just covering my own back if someone claims it's a "Return of..." type game that I've been so vocal about in the past...
Simons] I see what you mean, though there also should be a way of converting a quick-fire if it gets really popular.

rab] I'm with Darren on drive-bys - if they're really naff they can be killed off just as quickly.
Game idea pitch
"Each move must consist of precisely eight words" - as it says on the tin. What happens in the game may be debated in the game: perhaps it'll be a conversation, perhaps a word-limited reprise of various games we play, or whatever.
Brain cell
[Iroul, Darren] Right, so if we have a slot permanently open which kills of the "least active" game, we can look forward to random passers-by, the generally click-happy and possibly not even real people starting carp like this and this on a daily basis, displacing things that you might actually want to play (actually, the latter example reveals a curious bug that I should look into, so it's not all bad news...). In order to deal with this I would need to write some additional code that would allow these effects to be reversed, ideally as though they had never happened. My time is quite precious these days, and I really don't think this is worth that investment. Sorry.
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