"Each move must consist of precisely eight words" - as it says on the tin. What happens in the game may be debated in the game: perhaps it'll be a conversation, perhaps a word-limited reprise of various games we play, or whatever.
[Iroul, Darren] Right, so if we have a slot permanently open which kills of the "least active" game, we can look forward to random passers-by, the generally click-happy and possibly not even real people starting carp like this and this on a daily basis, displacing things that you might actually want to play (actually, the latter example reveals a curious bug that I should look into, so it's not all bad news...). In order to deal with this I would need to write some additional code that would allow these effects to be reversed, ideally as though they had never happened. My time is quite precious these days, and I really don't think this is worth that investment. Sorry.