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The Banter Page
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If you're wanting to get something off your chest, make general comments about the server, or post lonely hearts ads, then this is the place for you.
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Hmmm
At least let it start!!!
Herehereherehere! What's going on here?
Personally I liked "Hampster" which is overdue a resurrection in a different form...
After all, it's seven years since 'One slice of Strawberry Tart'
Hamster
Actually that game died without filling a single page, so I take it all back. Screw the Hamster idea. Ermm. I mean...
is it wrong
To giggle at a mention of "sword" and "pork" in a game? If so, I am a wrong un! ...and I dreamt...
[Pave] I still haven't got over Wymo's move in that game...
{Tuj} I know!!! Fancy slipping like that! :)
Oh, don't go!
Just a quick note to say that although I don't post as much as I used to (due to work commitments, and more), I would be very sad to see you close down!
spring cleaning at mc5
I came for the limericks, but stayed for the Clerihews.
MC5 has a nice comfy feel for me. I like that it's not intimidatingly big. I don't much care for mcios or Orange. I think kill votes or timers would be a nice addition. If the games rotated more swiftly, us newcomers wouldn't feel as shy about trying to create them. *shy shy*
Proffer
As befits my profession, I shall have to do some statistical analysis on the corpus available to me to see if it's possible to devise a heuristic that identifies the 'running out of steam' point.
(rab) You could get a heuristic off an old steam engine but you'll need a big spanner.
sighing
I would post more. But I'm just not amusing enough. *sigh*
"I Woke Up From The Strangest Dream
Whence all but I had fled
When I woke up I found out why:
I was already dead."
Just something that came to me.
I woke up from the strangest dream
[Raak] Very nice!
The game in fact shares its title with a song by the band "Liam Frost and the Slowdown Family", who I saw earlier this year supporting the wonderful Elbow. It's not my favourite of their songs, but it inspired the recursive dream game.
And on that note
The next game to be started shall be Game 100 here at MC5! Any ideas how we should mark such an occasion?
[Tuj] Sorry, that's what happens when I browse but not visit the Chat Game.

< goes and sits on the norty step >

No worries
[Inkspot] Took me a while to figure out what you meant :P and there was I thinking I was being premature suggesting that!
Flat chested
It looks like we've just bought a flat. The much-vaunted Scottish system is enormously frustrating at the early stages, as each property is essentially sold via blind auction. But now we're in a good position because we can pull out if the survey reveals anything unpleasant, or we can reduce our offer, or whatever, but the seller can't sell to anyone else, or decide they're not selling after all. Whee!
[rab] How exactly does that system work from the seller's point of view, then? Is there something that could stop you from dropping your offer down to £10, for instance?
Yes, they could simply refuse.
...and then the seller has to weigh up the relative pros and cons of accepting a lower offer than the original one, or putting the place back on the market. In our case, I don't anticipate any problems with the survey - but it's nice to know that we can pull out if the surveyor says the place is about to fall down, but they can't suddenly decide they're not selling to us after all.
Missive Trellis
Actually, I now understand we haven't quite reached that stage yet. The seller now has to agree in writing, so until we get that it could all be orrf.
Restricted attendance
Just a (necessarily) brief note to inform that I have broken a couple of bones in my left hand, so I might find myself not posting very much for a few days. I'm always surprised at how typing one-handed reduces one's speed by so much more than 50%, and how sore a broken bone can be.
Eeek
Bad luck Phil. Won't ask how you got it, and hope it heals soon.
[Phil] You do seem to be 'going throught the wars' as we used to say. Poor you. So it's spaghetti for the next fortnight...
time!
Blimey o'trousers! I would never have thought that having a baby would take up quite as much time as it does! I mean yes - they need 24 hour care, but who would have thought that it actually ment 24 hours being awake to look after them!!! He's been a gem up until a couple of days ago when he decided to go on 1 hour gaps between feeds!!! They grow up so fast! Anyway - it's why I have been scarce recently!
All that stuff and everything
Been out of the morniverse for a while due to work commitments (setting up my own business) and generally being hectic, but getting back into it. Delighted to see MC5 overhauled with some fresh games. Yippee!
Oooff
Well, that was more complicated than anticipated. Looks like the surveyor actually did some surveying (contrary to horror stories I've heard elsewhere) and picked up on some things that warranted a closer look, and so we had to send someone up to clamber around on the roof (with most buildings here being three or four storeys, it's more of a skill than it sounds). Turns out it's nothing too serious, although we will need to do a bit of work when moving in. As it happens, the scope for downward offering was limited by virtue of the next offer down being quite close to ours - so we ran the risk of the seller saying "Well, in that case we'll offer it to the next bidder"; turns out that things aren't quite as simplistic as you might first imagine.

I do wonder how much loaves of bread would cost if they were sold by blind auction, though.

They'd go mouldy by the time the auction was completed.
(Darren) Hard, too. A week-old baguette is an effective lightweight version of a baseball bat.
Between teeth
Incidentally, I should probably mention that the place is on a Crescent in Morningside. But not, sadly, Morningside Crescent: you have to go to Aberdeen to find one of those.
Lack Lustre
The current games on mc5 seem a bit slow moving. Perhaps its time for a couple of new ones. Any ideas?
New game
Something easy to join in with please...
But no; no specific ideas. I am part of the problem, not part of the solution.
Incidentally, against all my expectations I just found out I passed all bar one module of the second year of my degree... I just feel like telling people that, 'cos I really wasn't expecting to.
end games
Yay, well done Knobbly
New games it would be nice to kill off another of the current games but have tried and failed. I do hope Pave has not set the killer move of Around the Python Laugh-in to something cryptic and unwinnable.
It would appear he did. Shall I set it to the normal, or just quietly shunt it below the line. Slow movement here I think is a side effect of Dunx's festival of crescent.
Not very happy vocabulary
I was trying to send it on its way as I had an idea for a guesssing game but would have a finite life. I can understand the need for a quick game for players to dip into when they are browsing and this game would not in all likelihod not be one of those.

The proposed game is a crossword where players can be either compiler or solver or even both. A 15x15 grid with 1A completed or blank with just the clue, solve the clue give the right answer, next player sets the next clue (cryptic or straightforward). After that the rules become "elusive". Does the crossword have to be symetrical? does it get filled in like a scrabble board with one clue leading off the next till all the blanks are symetrical and agreed upon? If the grid is blank how do we know whether it is 5A or 7A?

The would start something like this

A B C D E F G H I. J K L M N O
1 1C E L L
2
3
4
5
6
7
8
9
10
12
13
14
15

Would anyone be interested in this type of game and is it worth rab shunting off Around the Python Laugh-in to make room?

[Inkspot] Having to reproduce that grid each time kills the game instantly. It would be an utter pain in the arse to edit that each time a word was added (and when does it get updated? after every guess? each new word?), and the chance of screwing it up would be very high. (Note how many mistakes have been made just counting backwards in the Celerity CDs game! And note how hard it is to get certain participants to realise they've been getting the rules wrong.)

If you want a cryptic crossword clue guessing game, I'd strongly recommend doing it as was done before, with people submitting and guessing clues as they felt like it, with no grid.

I think, incidentally, activity on all three sites was waning even before the Orange festival, although that has made it more obvious. We're just not getting the same number of participants these days.
Apologies, incidentally, if there's an acerbic note in all that, I'm just generally pissed off about a lot of stuff today.
I agree with your points about the problems of updating and my greatest fear of solutions not fitting previuos moves and having to be redone. But I needed feedback like that so as not to make a complete prat of myself by just setting up the game with all of it's woolley thinking. There are other types of cryptic games already played on this server, but I wanted one that had a finite life span.
There is still an empty game slot.
Ooh. That's interesting. A new game has appeared in the wrong place...
Right, that's sorted; and the end-game trigger for the Python game has been set to the usual.
[Darren] Someone needs to do a good, solid corpus-based statistical study on activity rates in the Morniverse. I'm sure it would make a good PhD topic. My impression is also that activity has declined, but it was less busy than now when I first joined eight years ago (bloody hell, eight years). In those early days, fresh with the joy of discovery, i can remember having posted the last move in every game on York and MCiOS, and being quite at a loss for what to do next once I'd done it. Especially on weekends. In retrospect this was a bit rude, but I was immature and callow even in those days. :) I find that nowadays I tend only to post in a small subset of games and even when bored am unlikely to stray into the others. Maybe other people have gradually settled into a similar pattern.
[Projoy] I certainly have settled into a similar pattern, though I'd like to think that's because I'm less obnoxious now. I'd say the most concerning trend is the seeming lack of interest in the game of Mornington Crescent itself - our one token game here, for instance, is crawling along quite pitifully, and Long Games all over the Morniverse have slowed to the pace of Jeremiah Snail, the 1956 All-Dorking District Champion.
Mornington navel-gazing
I think that posting only to one's favourite games is quite normal; it's certainly my style, but it depends on how creative I'm feeling at the time, if at all. A good rule of thumb is that if you have nothing interesting, witty etc to add to a game then wait till something more promising turns up. There is increasing verbal incontinence and rule-bending simply for the sake of posting something. The whole thing is beginning to annoy me, and not just me, as I know privately. We could also do without those who post under more than one name, which is deceitful and sad. One has already been outed and I have a very beady pair of eyes on another one.
Meanwhile, I'm rather concerned that a bunch of people who are posting elsewhere seem to have stopped posting here. Was it something I said?
I'm here! I'm here!
Trouble is, the limerick games are no longer and during the short bursts of time that I actually enter these portals, there's nothing else that takes my fancy. Apart from AVMA. Sometimes.
*waves from Praha*
[CdM] Maybe a long verse game? Although admittedly the last few attempts at "hard poetry" didn't seem to attract very many of the current Mornipersons.
Where did pen go?
[Tuj] Maybe you drop it on floor?
Time, time
Lack of time is making me ration the games I follow. If the general turnover was higher, I'd be active in a greater number of games. As it is, I tend to monitor chat, limericks, haiku, glow worms and on the whole that's it. Because they are the games where you can just dip in, make a worthwhile contribution to, and then disappear back into the ether. But of course, if I never find time to visit other games, I don't feel I have the right to kill them even if they are getting long in the tooth, and that reduces game turnover . . .
[Proj] You know what I mean ;)
[SM] That's the vicious cycle, isn't it just? We never did quite foster the quick turnover as even after upheavals we're still too cautious of scrapping games... I'm wondering if Clerihews (and possibly Cheddars) have had their day...
Vicious cycle
[Tuj] Yes, indeed. In fact, I will bring up something I've advocated before and failed to convince people about; I think it's worth having a 'rapid turnover' section, a 'slow burner' section and an 'immortal' section. The immortal section would contain chat and possibly a long game. The rapid turnover would tend to be plain MC games, but with a smattering of other quicker-moving experiments. And the slow burners could have the game slots left over. I have long thought that the biggest problem is that the slow burners hog too many game slots. The shorter-lived games really do need their own section otherwise they keep getting crowded out.
[SM] Good, well-thought points. Would perhaps work better with games marked as to which they are rather than with separate sections though? And I'm sure having AVMA rather than a longer game would encourage some excellent short attacking MC games.
[SM] Hmmm... I'll think about this. I can forsee a difficulty in deciding which category things should fall into; though, of course, this can always be tweaked according to demand.

Anyway, just wanted to remark that it's only just got dark here.

It's been dark for about an hour here - I'm home now but have been in the pub with friends - watching the England Game. *sigh*
[Chalky] Dratted England. I spent the evening vociferously cheering Sweden, but sadly now England will be playing on my birthday :( roll on disappointment...
It's getting light here. Time for bed. The solstice will occur at 1226 GMT today after which it's all downhill.
The most wonderful day of the year *happy sigh*
Yeah, the flip-side is that it was fully light again at 4.30am, which woke me up...
I stayed up all night on Saturday night, chatting online... went to bed at 5am, by which time the sun was up and the birds were at full volume. The nights are soooo short in midsummer, it's quite eerie. I remeber camping in Perth (Scotland) reporting on a rally around this time of year, and it still being light at 11-ish, and then of course, there was the great trek north to the North Cape of Norway in midsummer 1995... magical. I always want to head north and be mostly outside every summer now. Instead, I sit behind this bloody desk staring at the screen - although I do have a nice pair of trendy geek-nerd specs now. They make me look like Nana Moouskouri. :o/
Longevity
[Rab] I'd would suggest that should be set up when the game is defined. If a game proves popular as an ephemeral it would have to be explictly killed off and reinstated in the slow burners section when next a slot appears. The important point is that the short-lived games section is explicitly flagged as such, and everyone knows that not only do we have have a licence to kill them off, but that we are expected to do so. Possibly even flag the game's creation date and give it a defined expiry date - three months or so tops, I'd say, pulling a figure out of my hat.
I still quite like the idea of doing it implicitly. If active games were sorted in order of sluggishness or otherwise (a bit like at Orange where you can sort them by most recent post, but based instead on the frequency of the last, say, five posts). Unloved games drop to the bottom, active games fizz to the top. Every week the least active game is automatically culled (unless, say, it started less than a week ago or it has been given some special protection like the Furcation game).

I make this suggestion in the secure knowledge that, as I can't code, I won't implement it, which is probably the worst kind of backseat driving. :)
time...
What SM said about time (though this is still my first port of call in the Morniverse, and for mostly the same reasons he gave). I don't agree about typing games in advance, though - how would you know in advance whether something is a quick turnover or a slow burner?

I quite like Projoy's idea about automatic culling. Or, and this is completely off the top of my head, how about turning the process on its head? The opportunity to start a new game is always open, but every time someone starts a new game, the least active one gets killed off?
Hmmm... I can see benefits to both the explicit and implicit approaches; the former is easier to code, but might be a bit onerous on (particularly) game creators. Furthermore, I've noted an increasing tendancy to be over-prescriptive in the game brief, and I think further prescription about how quickly moves are to be made might actually be counterproductive and cause all movement to cease completely. For this reason I think I prefer the implicit approach. As I mentioned before, I want to mine the data of all games played so far to see if I can devise some kind of estimate of a games "flagging" point, in which case it can be put on an endangered list and expire if no further moves are made. One problem with always having a slot open is that, as experience at the Lockisseum showed, you get passers-by just starting things for the hell of it.
[rab] Passers-by just starting things for the hell of it... is that necessarily a bad thing? Some of the most memorable games have started like that ("wigwam" on Orange springs to mind, but there are others). I'm starting to think we'd be better off it all games were treated as fast burners and we encouraged a much faster turnaround for games, to keep people interested and stop us all (me included) getting too caught up in only one or two games and ignoring all the rest. I've heard people say that years ago, the MC servers did have games which were much shorter, only lasting a day or so.
No time
Killing a game is easy creating a game that people want to play is more difficult, something different does not go down well, so players do not feel confident in filling a vacant slot. My worry over a timed game is once it has been timed out it will reappear as ...the Return Again of... which happened only recently. I would like to see more people prepared to start games and not stand on the side lines saying "what shall we do now, what shall we do now". With a regular turnover there will be flops and hits. The reason games hang around is the reluctance to replace them. I would not want to see time limits just more bravery with the sythe. Afterall what is the turnover of games on MCOiS where there are 18 active games.
[Darren] It's not a bad thing if it occurs only once in a while, but on the Lockisseum nuisance games were started on an almost daily basis until Dunx brought in the login system. I neither want the maintenance burden of cleaning up, nor to enforce logins for the starting of new games.

[Inkspot] Well, that would be all well and good if people actually killed games, but they don't so it seems that some form of encouragement is needed.

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