Inverse Crescent. You are drawn by a gradually increasing force towards MC. The measurement of the force (which we will call "Pull") is basically -LV, but it does not increase at a uniform rate. This is probably due to quantum. (The technical specialists among us can expand on this.) Periodic announcements on the current level of Pull will be made by Mission Control. The aim is to resist the increasing attraction to MC as long as possible. The higher your LV away from MC, the longer you can resist, but if your LV becomes greater than 186,000, then you break free of Pull altogether and spin off into outer wotsit, ending up god knows where. The first person to arrive at MC, obviously, loses the game.
(sorry it has been since my last move) wandering aorund dollis hill has fiven me an idea, i toss a rare venezualand pistachio podume into the air, the speed i am traveling is so great thatafter two complete revolutions i am at the exact same spot and get hit in the head with said podume. i can only move to dollis hill, i cannot move to dollis hill. the resulting reciprivesexclusion puts my LV at some number outside the scope of real or unreal numbers, the absolute value of my LV is less than 10. i am now somewhere and declare insufficient losing chances. call the judge i believe the game now ends in a tie. if not you get two minits added onto your clock.
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