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the Who, What, When, Where, Why, and How game
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An old favorite from my youth. My siblings and I would arrange in a circle, each with a slip of paper and a pencil. Questions would be posed in the order as above. After each reply, the paper would be folded to conceal ones entry and then passed to the person sitting to ones left, who would await the next question . Not knowing what was written prior, resulted in a very amusing finished product. Tradition demands the game always begin with [who lost it?] followed by [what did they lose?], and so on. Each time the queries cycle, they are altered, for instance [who found it?] [who offered a reward?] and so on until the game is called. Hope you enjoy it. -Falstaff
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Why was it lost?
Because nobody knew where it was. [RJF: I think there may be a clue in Falstaff's preamble, viz. "Not knowing what was written prior, resulted in a very amusing finished product." Am I right, M. Pain-maitre?]
How was it found?
An archeological dig discovered it in 1925. I assume RJF (if that is your real name) was being sarcastic. We need better rules
[Kim] That was rather my train of thought... perhaps we should use "hide" tags or something similar for this.
[Bm] The problem there is, if you read what's in the hide tags, you would appear to be disqualified from playing any further moves, because you know what's gone before. My suggestion, for what it's worth, is that we continue with the game as played above, and just treat it as a sort of "Missive Trellis"-style storytelling game, but with the who-what-when framework.
Who found it?
Why not instead of setting and aswering your own question, do it definition/jeopardy style: first player sets with second player answering then setting next question
[Inkspot] Since the order of the questions is fixed, I'm not sure what the point of that would be.
Maybe we could all write down our answers to the questions at home on a piece of paper, then *not* post them. That way the secrecy element of the game could be preserved.
... or even better! Plan a 'group simulpost'
[hmm - that looks a bit depraved in print]
Ok chaps - synchronise your timepieces ...
How's about while we sit around thinking of logistics, I start a gma we can play. I think it's called Mornington Crescent, though maybe it was SOund Charades... Anyway, Tooteridge and Whetstone, home at Goodge Street.
wasn't sitting around or thinking of logistics
but I will join in with ... Poddington. Home declared at Burnt Eek.
OK, then. Ooval, home at Elephant & Caastle. I think the group simulpost idea might work, although I can't help thinking the best way of implementing this game would be to use hide tags, but special ones which would only be revealed after n moves have been made, where n is a suitable size of round. This would involve a bit of spanner-twiddling behind the scenes, however, and I doubt our host would feel it was worth it for just one game. (Although we could later use it to play Consequences or any number of other variations!)
Heads and tails
Why not turn it upside down? That is, the question posed in the original paper game becomes the last of the sequence rather than the first. Would it work? Probably not. I'll shut me gob now.
No. Ignore that. After settling down I realise that it would most definitely not work.
And on the nth day...
Darren's idea sounds good, but sadly technical. Still, I'd like to play consequences and the like, so it'd be worthwhile. Oh, and by the way, Bonk for the Bonus O's Game. Though I did declare home correctly then, so I'll re-declare at Goooodge Street.
Bonus O
Green Pork [eeuw!]
Shall we give this silliness another day or so, being as there's only 3 of us playing, then replace it with the TEAM COLOURING game?
I usually get these good ideas when I'm posting in here at 2 am :-)
Shuffling along to Booston Monor.
Chalk Form difficult to fill in I'm told
I'll go for ... Mornington Crescent
None
*shouts, screams, generally goes wild for Chalky*
whoopee! Time for COLOURS?
Want to play? Online Crescenteering lives on at Discord