Jolly good show. In my experience these Long Games often fly on the face of strict and rigorous adherence to one nominated ruleset. As the excitement unfolds then so does the action drift, organically, as it were, from one ruleset to the other. For instance, Kaminsski revisionists had their day back in June this year. For now, Stanislaus Basic appears to be driving this train, albeit tweaked by that Watling Street Variation which was forced through on the 11th anniversary of Black Wednesday as recently as September. Damn nearly caught me out, I can tell you! OK - now for a move. I'm still sporting an extra eyebrow, so I shall attempt to be rid of it by exploring that Quex lateral, hence a cautious Bethnal Green.
I am afraid I cannot let that superficially cautious (but in reality audacious), move go unchallenged. You know as well as I do that the Quex lateral can only be explored when Grebblings' Impulse Function is at a sine value of minus 1. Putting things right with Colindale. Tsk!
Aaaaagggggghhhhhh! If it wasn't for the signalling problems at Finchley Road station (correct at time of going to press) I could have put you in Nid, Chalky with a dashing move to Baker Street. That would have taught you a lesson for the reckless trumping you have been doing. As it is I shall have to respond with a Royal leap to Victoria
Tsk!Tsk! ZK I fear that you have missed the point and fallen into PP's simple but fiendishly cunning trap.I believe, however, that I can retrieve the situation by using the Faraday Lightning Strike. (It's an old trick but it just might work). Onward to Bethnal Green
I shall answer that with the Kaminski's Repost, raising his missing two fingers and going to Uxbridge on the diagonal. Handy as it has disabled access!
widey]welcome to the great game, however if I could just nudge yoou into putting a couple of 'tags' around your moves <b> to make them bold </b> , I must show no preference to any player but please accept these four blue tokens.
[Widey] And it would also be sort of nice if you moved to an actual station, or location. Indeterminate locations are all very well as a gimmick, but entirely confusing when used as a standard strategy, not least to the player who is playing them...