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The Furcation Game
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Each game fork has its own rules. Additional forks may be possible if the particular game would allow it at the time. Reunifications must be legal in all affected forks.
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Could someone explain the HTML of this game to a humble brain such as I?
[ZK] It's beyond anything I would have the time to produce, but if you want to see how it works: right click on the page, select 'view source' and then play around with what that gives you.
[ZK] The main thing is the use of tables, which unfortunately is the one thing Dr Qu+xum's excellent HTML reference doesn't cover, despite its abundant use of them. I wrote a Perl script to generate the empty table, and then filled it in with the moves, but then I'm sad like that. Quite happy to provide you with a bespoke empty table if you like. (Can you tell I'm looking for work avoidance excuses?)

Very quick introduction: <table> starts a table, <tr> starts a row of a table and <td> starts an individual cell. As with most other tags inserting a slash in the appropriate place closes them off again. So a basic 2 row, 3 column table would be generated by:
<table>
<tr>
<td>Cell 1</td><td>Cell 2</td><td>Cell 3</td>
</tr>
<tr>
<td>Cell 4</td><td>Cell 5</td><td>Cell 6</td>
</tr>
</table>
which produces:
Cell 1Cell 2Cell 3
Cell 4Cell 5Cell 6

Slightly more advanced stuff: The <table> tag can include attributes like border, cellpadding and so on, which produce various different effects; these are the same sort of things as color=red in a font tag. Also of note are the colspan and rowspan attributes which can be applied to the td tag -- eg <td colspan=2> would make the cell it applied to double size. You can specify a bgcolor, one of the mainstays of this game, and the width attribute which says how much of the table each column should take up -- I think percentages are best from the point of view of cross-browser compatibility. And finally, this is the HTMLHelp.com entry on tables where they probably explain everything much better than I can.
oooooooooooooooooooh :) *makes note to go and look and play about*
Ooh ooh! I get the sound charade! *feels slightly clever*
I think IMJ has the best way! For example, in my most recent (only) move, I merely did the view source, copied someone else's table and re-painted it on a trial and error basis...
Do we assume you have move? *feels excited*
*keeping the game alive*
anyone...?
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