arrow_circle_left arrow_circle_up arrow_circle_right
The Furcation Game
help
Each game fork has its own rules. Additional forks may be possible if the particular game would allow it at the time. Reunifications must be legal in all affected forks.
arrow_circle_up
Brendan] Quite excellently done! Furcations ix) and xi) I like particularly! May the game flourish once more!
It looks like I've not got much on over the Easter Weekend, so maybe I'll concoct an entry.
But then maybe I went walking instead :)
Could someone explain the HTML of this game to a humble brain such as I?
[ZK] It's beyond anything I would have the time to produce, but if you want to see how it works: right click on the page, select 'view source' and then play around with what that gives you.
[ZK] The main thing is the use of tables, which unfortunately is the one thing Dr Qu+xum's excellent HTML reference doesn't cover, despite its abundant use of them. I wrote a Perl script to generate the empty table, and then filled it in with the moves, but then I'm sad like that. Quite happy to provide you with a bespoke empty table if you like. (Can you tell I'm looking for work avoidance excuses?)

Very quick introduction: <table> starts a table, <tr> starts a row of a table and <td> starts an individual cell. As with most other tags inserting a slash in the appropriate place closes them off again. So a basic 2 row, 3 column table would be generated by:
<table>
<tr>
<td>Cell 1</td><td>Cell 2</td><td>Cell 3</td>
</tr>
<tr>
<td>Cell 4</td><td>Cell 5</td><td>Cell 6</td>
</tr>
</table>
which produces:
Cell 1Cell 2Cell 3
Cell 4Cell 5Cell 6

Slightly more advanced stuff: The <table> tag can include attributes like border, cellpadding and so on, which produce various different effects; these are the same sort of things as color=red in a font tag. Also of note are the colspan and rowspan attributes which can be applied to the td tag -- eg <td colspan=2> would make the cell it applied to double size. You can specify a bgcolor, one of the mainstays of this game, and the width attribute which says how much of the table each column should take up -- I think percentages are best from the point of view of cross-browser compatibility. And finally, this is the HTMLHelp.com entry on tables where they probably explain everything much better than I can.
oooooooooooooooooooh :) *makes note to go and look and play about*
arrow_circle_down
Want to play? Online Crescenteering lives on at Discord