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Wizards' Duel
help
I think I'll just repeat what I said in the chat:

You have two teams of wizards. In order to make a move you must change shape into a creature or thing that beats, defeats or otherwise trumps whatever the other side has just changed into. So you might get a sequence like

Wizards: Elephant
Witches: Mouse
Wizards: Cat
Witches: Dog
Wizards: B - A - T - H
Witches: Telephone

at which point I have to admit I'm stumped so presumably the witches win that round.

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aqua
Dynamite
Azure
Jamiroquai
Lime
A ten-tonne lime
Puce
The invincibility of the ten-tonne lime is something that surprises me, but I haven't thought of a satisfactory counter. Time to award this one to Tuj … and put the game into storage ready for next time.
Audience
shouts, screams, generally goes wild for Simons Mith
Puce
… An eleven tonne lime. Dammit, l'esprit d'escalier rides again.
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