End lines for this game are a complete bastard to get right. Have a look here, here, here or here for what happens when they go even the merest tad awry. Which is all the more reason for starting another one and trying to get it right
There are good examples of the form in the archives at MCiOS, it is only a shame some people had not bothered to look them up. There is a very good reason for hiding the finish to stop early contrived victories before the storyline has developed. Playing the tag line after 6 moves is presumptious and terrible afront to the other players who have only been able to play the one move. This was not labeled Short Stories or Speed Crescent. I was looking forward to a well fought out tale as it was pulled from one direction to the other, to me that is the essence of the game. Not once upon a time hastily followed by the end.