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Code Breakers' Crescent
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We will play standard rules on a map where the names have been replaced with random english words. (eg. Goodge Street is now Hedge). To make things easy we will use the example map on page 23 of the 1957 MC annual.
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A strile to Calculus, opening the way onto the Simply Line. Home at Phelgm (thanks to that Robin/Tuj episode).
(That's Phlegm of course. That's what it does to you.)
I'm in a bit of spot here, I guess I'll limp to Diary. [GL] Curse you and your podume!
[all] Oh dear ... I'm afraid we're all spiralling now. I'll try Laser Display Board and pray for a block.
Well I don't have the LV to avoid the Laser Display Board loop.
Breaking the look with scissors.
Polyester, putting the Police Line in Saboteur
In that case, black token on Saboteur (get out of that) and I'll shuffle along to Asymptotic (from the North, in case you think I'm still developing that spiral). I'm collecting a coefficient upgrade at this point, which we very rarely see in games on these sites, so that means that Circle Line moves are now cubic instead of quadratic, and the diagonals are now parabolics.
Cheesegrater, with a helium sponge on nipple creep.
Borstal, increasing LV on the Police Line and inverting snoods.
Thank you, the inverted snoods mean I can re-enter at Misanthrope, home at Aardvark.
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Want to play? Online Crescenteering lives on at Discord