arrow_circle_left arrow_circle_up arrow_circle_right
More Long Game
help
There has to be one of these, doesn't there?
arrow_circle_up
Breaking free to Mile End with a Henderson Expansion.
Getting as far away from Morden as I can with a swift move to Verney Junction
I will defy what appears to be a developing problem with time zones and quadrant equations and escape to Ruislip Gardens
Oh, the pull of suburbia! A Huguenot's Gamble I presume Mr. D. Go further, visit the Shires. Junkin's Progression. Chesham beckons.
Hope you didn't part with too many podumes there. You stand the risk of tangential momentum follow-through which could see you unintentionally exit the game. Me, I'm urban, and some say urbane. Bank
Bank!
arrow_circle_down
Want to play? Online Crescenteering lives on at Discord