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More Long Game
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There has to be one of these, doesn't there?
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Ouch! More than a little unmitigated shunting around here... I'll shelter at Morden for a bit.
Breaking free to Mile End with a Henderson Expansion.
Getting as far away from Morden as I can with a swift move to Verney Junction
I will defy what appears to be a developing problem with time zones and quadrant equations and escape to Ruislip Gardens
Oh, the pull of suburbia! A Huguenot's Gamble I presume Mr. D. Go further, visit the Shires. Junkin's Progression. Chesham beckons.
Hope you didn't part with too many podumes there. You stand the risk of tangential momentum follow-through which could see you unintentionally exit the game. Me, I'm urban, and some say urbane. Bank
Bank!
Canada Water!
Knip! Knip! Knip! Harrow-on-the-Hill.
knip yourself. Redbridge.
*farkle*
*farkle*
*forkle*
"There's no place like home. There's no place like home." Look Toto, we're back in Kensal Green.
New far-flung player starting at Saunakallio with extra sanding option to counteract the wrong kind of snowflakes on the line
stehvelo] Far-flung mentally or physically? Or both? Anyway, welcome aboard.
In response to your move, I'll straddle maniacally to Korppaanmaki.
Kiitos! Saunakallio is my local station from which I avoid tangential momentum by trundling south with my personalized quadrant equations to Tikkurila. I've a plane to catch. Korppaanmäki has never been straddled before by anyone, let alone maniacally, according to the 2005 MC Intergalactic Compendium. Congratulations!
stehvelo] Probably only managed it because I couldn't do the umlaut. Anyway, I should be able to bring us back to this realm with a quick Alperton / Amersham stabiliser.
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