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The Furcation Game
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Each game fork has its own rules. Additional forks may be possible if the particular game would allow it at the time. Reunifications must be legal in all affected forks.
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MF] nice one... Who's next?
will someone please explain to me what this is all about? I just stumbled on this site while looking for something completely unrelated. It is the strangest site I have ever seen. Please enlighten me. Thank you.
[paul] Well, I'll take that as a compliment, though this particular page may not be the best starting point... Some basic info is here, though you may like to follow some of the links from the front page...
MF] I'd like to apologise for the somewhat blaze statement of appreciation above. Now, I'd rather say: WOW! I've just read the whole thing through again, and it's just so nicely crafted... not so sure on the 'common ending' theme, which seems to be "There's gonna be a wedding, and the King might leave/be replaced". Oh, and even then 6, 8, 14 and 20 can still be set aside. It's the way the number of furcations doubled with barely a bat of an eyelid...
Basically, I'm starting to plan a move, unless someone else already is? If so, best luck to 'em. If not, I'll get right to it.
Thanks for the blaze of glory. If I said what I had in mind as the common ending, it'd probably spoil it for everyon, so here goes... Graziela marries somebody in every play, including 6, 8 and 20. (14 doesn't really count as a play.) I thought, if she does one long speech about "I'm pleased to be getting married", unifying all the styles in some way, it'd do to make the various threads coalesce into a final ending. Hope that doesn't sound too prescriptive, though. I had matt's idea for the final final ending in the back of my mind as well
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