[Chalky] Dratted England. I spent the evening vociferously cheering Sweden, but sadly now England will be playing on my birthday :( roll on disappointment...
I stayed up all night on Saturday night, chatting online... went to bed at 5am, by which time the sun was up and the birds were at full volume. The nights are soooo short in midsummer, it's quite eerie. I remeber camping in Perth (Scotland) reporting on a rally around this time of year, and it still being light at 11-ish, and then of course, there was the great trek north to the North Cape of Norway in midsummer 1995... magical. I always want to head north and be mostly outside every summer now. Instead, I sit behind this bloody desk staring at the screen - although I do have a nice pair of trendy geek-nerd specs now. They make me look like Nana Moouskouri. :o/
[Rab] I'd would suggest that should be set up when the game is defined. If a game proves popular as an ephemeral it would have to be explictly killed off and reinstated in the slow burners section when next a slot appears. The important point is that the short-lived games section is explicitly flagged as such, and everyone knows that not only do we have have a licence to kill them off, but that we are expected to do so. Possibly even flag the game's creation date and give it a defined expiry date - three months or so tops, I'd say, pulling a figure out of my hat.
I still quite like the idea of doing it implicitly. If active games were sorted in order of sluggishness or otherwise (a bit like at Orange where you can sort them by most recent post, but based instead on the frequency of the last, say, five posts). Unloved games drop to the bottom, active games fizz to the top. Every week the least active game is automatically culled (unless, say, it started less than a week ago or it has been given some special protection like the Furcation game).
I make this suggestion in the secure knowledge that, as I can't code, I won't implement it, which is probably the worst kind of backseat driving. :)