[Inkspot] Gods wasn't shareware, it was good old comes-in-a-huge-box-for-£30 commercial software with a demo for magazine coverdisks. I hope it's been "abandoned" (or you got said demo) and you've not been using a works machine/connection to infringe copyright. Or that The Powers That Be don't find out, or care. [Darren] Can you also perform on your piano the theme tune from the other Bitmap Brothers side-scrolling platformer, Magic Pockets? I hope I'm remembering my publishers correctly here, and haven't just committed a terrible faux pas.
Nope, GODS is definitely not abandonware. It can in fact still be purchased, albeit peculiarly only for the Archimedes (someone ported their games to the Archimedes?! Good Lord!). And hurrah, faux pas avoided! Double points for me! But negative points for starting sentences with 'and' and 'but' in quick succession.
Magic Pockets, music by Richard Joseph (although somewhat originating with Betty Boo). I've met him a few times (and come to think of it I have a photo of him with me on my site). As for playing it, that voice is a bit too high even for me!
[chat] unfortunately, the innernet has been particularly unreliable this last five days or so, which has been highly frustrating -- so don't be surprised if I don't make it tonight, or am late, or if I disappear prematurely.
[Boolbar] Found it. Issue 44 (June 1985), pages 56 & 61, with ads for Atari, Dam Busters and Lode Runner in between! Actually says here you wrote it in 1982... took a while to get it published then!
[Darren] Sure did, by the time they published that I was into writing games written in machine code. The Atari is in the attic, I wonder if it still works . . .
[Darren] No, they were purely for my own fun, since few games written for the old Atari 400/800 were any good ("Star Raiders" and "Mercenary" aside). I aimed for crude graphics, crude sound but very playable and increasing difficulty the longer you played.
There you have hit the nail on the head, as regards why I still play retro games. They tended to be a lot more playable. You had less in the way of graphics (generally speaking) and sound (also generally), but that made the programmers try all the harder to make games that were fun. I find many modern games extremely tiresome. I had my first computer in 1983 (an Acorn Electron), and that's the one where I first learnt to program. As time went on I moved through the C64, Amiga and now PC (not counting consoles). These days I have got myself a nice little retro collection, having added various other machines to the set (ranging from Atari 2600 to Spectrum to... well, Dreamcast!). I'm sure a part of it is simply nostalgia for childhood, but when it comes down to it, I really do find a lot of older games more entertaining than newer ones - even if the older games are not ones I grew up playing.
[Darren] Cor, another one! That's you, Kevan, me and this guy (note: lots of swearing. Lots. It's also a games-related website, for those with bonus-annoying work nannies).
[Nik] Yeah, nothing like playing on the Elk. I still have a few. When I was at CGEUK I had the opportunity to fiddle with a heavily souped-up Turbo Electron (a photo is in my Yahoo album), which boasted a 256K RAM-drive among other things.
I've had an Acorn computer of one sort or another for over 20 years. The latest, if you can call it that, is the A7000. I use it for keeping my weather records, creating my own little games and general mathematical recreations. The BBC Basic is so easy to use I can write programs blindfold, pissed and hanging from the doorway (like the young lady from Norway). (Darren) I used to write machine code stuff on the Spectrum. What a bunch of nerds we all are. :-)
Me too! Well, sort of. I began my computer career with a Commodore Vic 20. If memory serves me right it had 3.5K of memory and I thought that was somewhat extravagant. How times change. From there I progressed through a C64 an Amstrad 128 (colour!) and then into IBM compatibles - originally the 640K monsters and then the 286 processors and onwards. I have never coded in machine code but had an absolute ball (and much satisfaction) using the various breeds of BASIC. I feel that I must have had more time on my hands than I now do. I do remember 'inventing' a tree-sort programme in BASIC - it took me ages to get it working properly - only to find that I'd simply reinvented the wheel. Still, it worked well and put the 'bubble' sorts of the day to shame. Whilst I've taken the trouble to learn COBOL - because of where I was working at the time - I really have not progressed much further. I had (long forgotten) a smattering of 'C' and a couple of its later incarnations but was most assuredly not adept at either. All the later stuff seems too verbose to me. Bring back the days of tight code - someone else may not be able to read it but that's their problem!
You know, I can still remember some of the POKE and PEEK codes for the Commodore 64. 53280 was to change the border colour, 53281 the screen colour. I felt just like a real programmer!And when I worked out how to do multicoloured sprites (in *four* colours) - well.
Looks like an appropriate place to remind us of Hey Hey, 16k too...