[penny penpenpen] Hey! When I was at EMAP , we 'launched' Fleet News - my mother worked on that publication for years and years :-) Good to hear some stats though, but doubt if I'll get the chance to use them this season, which ends in a few weeks for an Easter break. Did I really say that word? Easter? [nights] a pedometer might help :-)
[Chalky] EMAP, eh? I used to get a magazine they did... almost certainly a computer one (but I can't remember which), and definitely before all computer magazines turned crap.
They do er, "Steam Railway". I sent them a load of B&W pics I took in the late fifties as they had expressed an interest. They forgot about them. Then they lost them. Then they found them, and finally they sent them back. This took nearly 3 years. Amazingly, "Steam Railway" is quite a good magazine, if you're into that sort of thing.
That's hardly surprising, considering the vast quantity of royalty-free photography they obviously have access to (a.k.a. to which they obviously have access). Sounds like a tenderfull of fun and I'd order it right away but I can't afford the fee until my subscription to "B&W Steam Photography" expires/evaporates/condenses.
Rosie] Amazingly? I think "if you're into that sort of thing" means that the magazine would be quite good by definition - does it have much competition?
[Tuj] Oh, I wouldn't be so sure you'd automatically like a magazine just cos you're interested in the topic! I mean, I'm very much into retro games, but many of the magazines devoted to it are truly dreadful.
(Tuj) Amazing that they produce quite a good magazine despite their apparent administrative incompetence with my photos. There's no competition, strictly speaking, because they are only concerned with preserved railways and are by far the leading magazine for that. There are other steam loco magazines devoted to the real steam era (mainly 50's and 60's), when engines were a bit grubby but really worked hard instead of poncing about at 25 mph with two coaches, and all dolled up with polished brass and gleaming paintwork but emitting vast plumes of black smoke because they're overfired by nervous incompetents. You can't say anything, of course, because tremendous amounts of labour go into the appearance of the engines but to me they look unreal, a bit like brickies at a posh wedding (snobby bugger).
[nights] A mate of mine does CDs/DVDs with scans of classic games mags, good quality too (they include all the covertapes and stuff too)... if that sort of thing would interest you! (He spends more time than you would care to contemplate on obtaining and scanning all these mags.) The first ten years of C&VG are on one of these DVDs.
[darren] wooooww... I was reading C&VG around 1997 - 1998 (around when tomb raider II came out, the article reviewing it started my tomb raider obsession) so if your friend has that period I'd be deeply interested...
[nights] Hehehe, C&VG started in November 1981, so the first ten years covers 1981-91, which I suspect may have been a little before your time! In the early days it was largely a type-in listings mag (initially aimed at those who had built computers from kits), and then shifted slightly into an 8-bit games review mag. From then on, it was on its way to being as it is now.
So I guess I'm not the only one who used to wait with baited breath for the next issue of C&VG with its BASIC game listing and, more importantly, error corrections from the previous issue's game?
Just in case anyone was unaware, there is a pilgrimage on 5th March. I for one am greatly looking forward to meeting the estimable Mr Dunx. Meanwhile, the Monday-night e-pilgs seem to have kicked orff again. The 'Easterners' (flerdle, Néa PaulWay) seem to be in by 8pm GMT (long before then, quite probably) with the 'Centralists' dribbling in a little later. If you've not been before, follow the 'Real Time...' link on MCiOS.
I have become all nostalgic for the simpler games, shareware that small enough to fit on a floppy. One of the first we played in the office (during lunch) was Gods, a great little platform game. Just found it to download - wonderful.
[rab] Waaaaaah, want to pilgy-pilg! I don't know when I'll be returning to those shores, unfortunately - probably not for a long time. The e-pilgs have been much fun. Yes, I'm usually there earlier -- by 7pm GMT -- and a few others dribble in shortly after that... for me it's that time simply because it's already 11pm by then here and I usually can't stay for more than an hour or two.
[Inkspot] Although "Gods" is still a little too recent to be retro for me, the "Into the Wonderful" theme tune from it is actually one I do love playing on piano. Perhaps if enough people come to the Rugby pilg who are remember such games, I could play you a few classic gaming tunes on Projoy's piano.
[Inkspot] Gods wasn't shareware, it was good old comes-in-a-huge-box-for-£30 commercial software with a demo for magazine coverdisks. I hope it's been "abandoned" (or you got said demo) and you've not been using a works machine/connection to infringe copyright. Or that The Powers That Be don't find out, or care. [Darren] Can you also perform on your piano the theme tune from the other Bitmap Brothers side-scrolling platformer, Magic Pockets? I hope I'm remembering my publishers correctly here, and haven't just committed a terrible faux pas.
Nope, GODS is definitely not abandonware. It can in fact still be purchased, albeit peculiarly only for the Archimedes (someone ported their games to the Archimedes?! Good Lord!). And hurrah, faux pas avoided! Double points for me! But negative points for starting sentences with 'and' and 'but' in quick succession.
Magic Pockets, music by Richard Joseph (although somewhat originating with Betty Boo). I've met him a few times (and come to think of it I have a photo of him with me on my site). As for playing it, that voice is a bit too high even for me!
[chat] unfortunately, the innernet has been particularly unreliable this last five days or so, which has been highly frustrating -- so don't be surprised if I don't make it tonight, or am late, or if I disappear prematurely.
[Boolbar] Found it. Issue 44 (June 1985), pages 56 & 61, with ads for Atari, Dam Busters and Lode Runner in between! Actually says here you wrote it in 1982... took a while to get it published then!
[Darren] Sure did, by the time they published that I was into writing games written in machine code. The Atari is in the attic, I wonder if it still works . . .
[Darren] No, they were purely for my own fun, since few games written for the old Atari 400/800 were any good ("Star Raiders" and "Mercenary" aside). I aimed for crude graphics, crude sound but very playable and increasing difficulty the longer you played.
There you have hit the nail on the head, as regards why I still play retro games. They tended to be a lot more playable. You had less in the way of graphics (generally speaking) and sound (also generally), but that made the programmers try all the harder to make games that were fun. I find many modern games extremely tiresome. I had my first computer in 1983 (an Acorn Electron), and that's the one where I first learnt to program. As time went on I moved through the C64, Amiga and now PC (not counting consoles). These days I have got myself a nice little retro collection, having added various other machines to the set (ranging from Atari 2600 to Spectrum to... well, Dreamcast!). I'm sure a part of it is simply nostalgia for childhood, but when it comes down to it, I really do find a lot of older games more entertaining than newer ones - even if the older games are not ones I grew up playing.
[Darren] Cor, another one! That's you, Kevan, me and this guy (note: lots of swearing. Lots. It's also a games-related website, for those with bonus-annoying work nannies).
[Nik] Yeah, nothing like playing on the Elk. I still have a few. When I was at CGEUK I had the opportunity to fiddle with a heavily souped-up Turbo Electron (a photo is in my Yahoo album), which boasted a 256K RAM-drive among other things.