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Flummoxed
I'm getting an idea for a game in which players have to make up meaningless technobabble, and the next player has to interpret it as meaning something utterly mundane and non-technological. Not sure where this is coming from...
technotechnotechnobabble
Breadmaster] Divergent entropy?
babbling
[Btd] A group of people unable to decide which Chinese restaurant to go to.
Getting it
[flerdle] Without banging on too much about it, cryptic clues are really good fun when you get into them - both solving and setting them. Those eight I did were just quickies off the top of my head, so not terribly good examples (as pointed out by various people) - but a really neat clue is a joy to behold.
The basic premise is that the clue is in two parts : The definition and the clue (or wordplay). The definition is a direct reference to the word(s) in question - most usually a synonym, but in the case of names for example it might just be "he" or "she" to signify a male or female name. Also "in (country)" often means that it is a reference to a town/city in that country.
The definition must always either be at the beginning or the end of the clue. Occasionally it is the whole clue, with the crypticity wrapped in the way it is phrased.
The clue part is the interesting bit - this is where a second, indirect reference to the word is made. Here are the main ways that the cryptic part is formed :
  • Double definition (a second definition for the same word - though with a different meaning)
  • Anagram
  • Embedded (the word is in there, usually split between two or more words, but running consecutively)
  • Reverse embedded (as above but running backwards)
  • Homophones (... sounds like ...)
  • Exclusion (removal of specified letters or words)
  • Concatenation (joining words together)
  • Inclusion (one word placed inside another)
  • Puns (word play that suggests the answer)
  • Representation (Roman numerals, chemical symbols etc)
  • Any combination of the above
I bet I've missed something crucial; but if we did have a game then we could maybe explain each clue as it is solved to help cryptonewbies.
Crytpology
[ferdle] There are a certain number of rules to help solve cryptic crosswords. The word is always defined, usually at the beginning or the end. If the clue is two words long then its usually a double definition (example, office desk (6) = bureau). Ignore all punctuation. Another good hint is to find anagrams. words like 'scrambled', 'mixed', 'blended', 'confused' and many others besides (and some are rather obscure and I don't get them). ~Solving one of Blob's clues (I hope nobody minds, it is an easy one!) STEAM is the soultion to number 3 (anagram hinted by the words in turmoil). I'm still at the early stages of learning. I find it helpful (and frustrating) to attempt crosswords with a friend, who is rather good and happily explains clues when I don't get it. Working a crossword back with the anwsers can also be useful. Is that helpful or just more confusing or not what you wanted? If you want to find more rules and hints how to slove then visit www.guardian.co.uk and go to the crosswords section and there is a page dedicated to 'how to solve' things.

[all] Ummm, little miss untechnological strikes again. How do I do hyperlinks?

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